Qikiqtaruk: Arctic at Risk

National Geographic Society

In development

What happens when three National Geographic Explorers bring together decades of Arctic science, indigenous knowledge, and immersive technology? Qikiqtaruk: Arctic at Risk is a virtual reality experience that transports audiences to one of the most rapidly changing landscapes on Earth - Qikiqtaruk (Herschel Island) in the Canadian Arctic. A working prototype is already live and in use - showcased at the World Economic Forum in Davos 2024 and used in school programs - with continued development throughout 2026 to expand the experience.

Qikiqtaruk: Arctic at Risk highlight

Qikiqtaruk is one of those places where the reality of climate change kicks in because you're witnessing it for yourself.

The Science

This project builds on decades of ecological research by Team Shrub and a broader network of Arctic scientists studying Qikiqtaruk. The island is a sentinel site for climate change - its tundra is greening, its permafrost is thawing, and its coastlines are eroding at accelerating rates. The experience translates this deep body of scientific work into something visceral and immediate, letting audiences witness the changes that researchers have been documenting for years.
Point framing on Qikiqtaruk, 2019. Credit: Jeff Kerby
Point framing on Qikiqtaruk, 2019. Credit: Jeff Kerby

The Team

The project is a collaboration between three National Geographic Explorers: Isla Myers-Smith, a global change ecologist at UBC who leads Team Shrub's long-term Arctic research; Jeff Kerby, a geographer and visual storyteller at Cambridge's Scott Polar Research Institute; and Martin Edström, an immersive storytelling pioneer. Critically, the project integrates indigenous perspectives through collaboration with Inuvialuit community members, including Senior Park Ranger Richard Gordon and Aurora Research Institute's Kelly Kamo McHugh. Their knowledge and stewardship of Qikiqtaruk grounds the scientific narrative in lived experience. IVAR handles all 3D development, rendering, and the WebXR application.
Richard Gordon testing the VR environment on Qikiqtaruk. Credit: Isla Myers-Smith
Richard Gordon testing the VR environment on Qikiqtaruk. Credit: Isla Myers-Smith

From Science to Story

The raw material for this experience comes directly from scientific fieldwork - photogrammetry scans, drone surveys, and 3D point cloud data collected by researchers over years of studying Qikiqtaruk. IVAR's role has been to take this scientific 3D data and transform it into highly polished visual environments built for storytelling. This means cleaning, optimizing, and art-directing datasets that were never intended for public audiences - turning dense point clouds into atmospheric real-time landscapes, and layering in lighting, weather, and spatial audio to create a sense of presence. The result is an experience that is both scientifically grounded and emotionally compelling, where every environment the audience explores is rooted in real data from the island.

The Experience

Built as a WebXR application, the experience runs directly in the browser and supports VR headsets for full immersion. A working prototype is already published and actively used in educational settings and public showcases. Audiences are transported to Qikiqtaruk to witness tundra vegetation shifts, biodiversity changes, and coastal erosion caused by permafrost thaw - all rendered from real scientific data and field photography. The project has been recognized with multiple awards including the XR Prize 2023 and was a VR Awards finalist. Development continues throughout 2026 to deepen the experience with new environments and expanded content.
Try the experience →
3D render of the Qikiqtaruk environment from the WebXR experience
3D render of the Qikiqtaruk environment from the WebXR experience

Impact

A published prototype is already in active use - showcased at the World Economic Forum in Davos 2024, used in school programs, and recognized with the XR Prize 2023 and a VR Awards nomination. Development continues through 2026 to expand the experience. By making Arctic science accessible through immersive technology, the project bridges decades of ecological research and public understanding - bringing audiences face-to-face with the reality of climate change in a place most will never visit.

"Qikiqtaruk is one of those places where the reality of climate change kicks in because you're witnessing it for yourself."

Richard Gordon

Senior Park Ranger, Yukon — Inuvialuit community member

Credits

  • Martin Edström - Director & Developer
  • Fredrik Edström - Producer
  • Carl-Fredrik Zell - 3D Artist
  • Jonathan Lövholm - Developer
  • Oliver Akermo - Sound Designer